It's not real dirt either.
![Wink ;)](./images/smilies/Indy%20-%20Wink.gif)
But thanks for the cringe / shiver you gave me at the mention of bleach!
![Shocked :shock:](./images/smilies/Indy_eek.gif)
Totally unnecessary.
I wanted something that wouldn't fade and or disappear too much unless you wanted it to. Very fine sawdust, for instance, works very well at creating a look that you can remove way too easily. However, with my stuff, it comes down to how hard-core the distressing job I do is. With Dans, for instance, because there is only light dust / dirt in the WoS scene, it's reversible with some concentrated bashing and the use of a good quality paint brush (or something like that).
On this hat, it's pretty "ground in". The hat is in no way damaged, but we'd be talking serious effort to get it out
completely without going a brush with a damp sponge or reblock. You'd be able to dial it back a fair way if you wanted to, though.
It just comes down to knowing what you want to achieve before I get to work. I can match any scene or shot you want, but can always go on the side of caution. Lighting in the movie makes a big difference in how full-on it looks on-screen, and with the hats I've made to date. The "dirt" will look a certain way under some lights and not others, to something like double the degree. So I've come up with a system of working in a room of bright natural light, and checking it against the harshest of downlights as I go, so it's correct for most places people want to display or wear their hat and still get the look they're after.
cheers, Kurt